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Send one link. The list fills itself, the waiting list takes over when it's full, and you know who's playing before anyone's laced up.
The list, the guests and the waiting list live in one place, so the only message you send all week is the link.
Get on the waitlistField, time, teams, players per team, level, gender. Set it to repeat weekly and it shows up on its own.
Players tap In, Out or In +1 guest. Over capacity, the waiting list takes over and promotes the next name when someone drops.
A numbered list with the count up top: who's in, who's out, who's waiting. When you need teams, split the confirmed players in one tap.


The part that matters still happens on the grass.
Join the waitlistNew sign-ups are paused while we focus on attendance and RSVPs. Join the waitlist and we'll let you know when you can start.
No. They open the link and answer. An account only matters if they want a profile, stats and their own history.
Capacity is teams × players per team. Once it's full, later replies queue in order. If someone drops, the next name is promoted and notified.
Yes, if the organizer allows it. Guests count against capacity and stay attached to the player who brought them.
Your choice. Public fields are listed and players can ask to join. Private ones are invitation only, and an invitation to an event approves membership automatically.
Nothing for a weekly group. New sign-ups are paused while we focus on attendance and RSVPs; join the waitlist and we'll let you know when you can start. If you were invited to a game, your invitation still works.